Reclaiming Dannemora

A Mage's Call For Help

Dean Sammos Altovair has requested that Strix report to his office. When she arrives, he congratulates her on all her hard work throughout the years, and asks her to help a long time friend of his, Veylen Fletcher, who is in distress. After receiving some items that will aid her, Strix immediately heads out for the village of Trundle to find and assist Veylen.

Night has set in while she is on the trail, and Strix is met by three ruffians who attempt to rob her. She quickly obscures herself and climbs up a tree to avoid trouble, but the strangers locate her and pick a fight they were not ready for. After killing one of the attackers, the other two run away, leaving their friend’s body to rot at the base of the tree.

Strix finally arrives in Trundle in the middle of the night. The guard on watch, who is wearing the symbol of the Knights of Dannemora is cautious of the lone traveler. Strix, having never met a member of the Order tried to bribe the guard which was not appreciative of the offer. He warned her not to cause trouble, and that the Knights will be watching her.

The only place open this time of night in Trundle is the Inn: The Bell in Hand.


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